![]() In the scene, you should see the robot model and a simple studio backdrop model. ![]() The estimated time it will take to complete this tutorial should be no more than 30 minutes. Lastly, we will look at how to optimize render settings and eliminate any noise that may appear in the render. We will also look at some of Arnold's camera lens options to produce realistic, physically accurate depth of field. We will need to adjust the Base and Specular attributes to get a believable brushed metal effect. Due to a large number of controls, the Standard Surface shader is split up into several groups such as Base, Specular, Sub-Surface Scattering etc. The Standard Surface shader is very powerful, and allows a large number of different sorts of materials to be created, but can be somewhat daunting at first. The standard_surface shader is a multi-purpose shader capable of producing all types of materials, from simple plastic to car paint or skin. ![]() We will use the standard_surface shader to shade the robot and give it a metallic finish. We will use Arnold's proprietary lights to achieve a physically accurate, photo-realistic lighting setup. We will go through the steps of lighting, shading and rendering a robot model using the Arnold renderer. In this tutorial, we will cover how to build a simple photographic lighting studio setup that can be used for lighting and rendering all manner of objects. This is a beginners tutorial that introduces C4DtoA, a plug-in which allows you to use the Arnold renderer directly in C4D. Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects movies.
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